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From ISO/IEC 14882:2020 Working Draft & System Programming Reference
In standard C++ implementations, std::vector maintains a contiguous dynamic array controlled by three pointer boundaries:
template <typename T, typename Allocator = std::allocator<T>>
class vector {
T* _M_start; // Beginning of elements
T* _M_finish; // End of constructed elements
T* _M_end_of_storage; // End of allocated heap capacity
};
When capacity is exceeded, implementations allocate a replacement buffer with geometric growth (typically 2.0x in MSVC, 1.5x in GCC/Clang), relocate initialized objects, and reclaim the previous storage block.
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